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    Lester Smith works days as a writer & technologist for Sebranek Inc., an educational publisher in Wisconsin. In his spare time, he designs games, writes poetry & fiction, codes Web stuff, publishes other writers via Popcorn Press, & dreams of being the first Android Poet Laureate of Mars.

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    Invasion of the Saucer People! Game

    By Lester | February 15, 2009

    invasionA pulp-era poker-deck game of cooperation against alien attack, for 2-4 players.

    In space, everything’s in black and white.

    It’s the year 2000, and mankind has spread from Earth, with thriving colonies on Mercury, Venus, and Mars. The Terran Service Rockets (TSR) carry passengers and cargo among these planets. Those same ships are commissioned as the space arm of the Guardian Defenders of Worlds (GDW) in case of external threat. So far, the only dangers have been from rogue asteroids. Today, however, long-range sensors detect a fleet of alien ships approaching, capturing or destroying everything in their path. Can you and your fellow captains defend the inner planets from the Invasion of the Saucer People!

    Equipment Needed: One poker deck

    What the Suits Mean

    Preparing to Play

    Turn Sequence

    Face Card Abilities

    Jokers
    Jokers represent a ship malfunction. They have a value of “zero.” In the System Attack, they count as the card to be added (or discarded, in the two-player game).

    Victory Conditions
    Play until the draw pile is depleted. Then note how many worlds were captured by the saucer people.

    Bragging Rights
    Each player discards any collected cards matching captured worlds. Any remaining cards represent that player’s fame on the world of that suit. The crew of that player’s ship gets free drinks on that world forever, and perhaps even a holiday or statue in their honor.

    Optional Rule: Major Invasion
    For a more challenging battle, play through the deck twice. Leave any cards marking captured worlds and bragging rights out of the deck the second time through (this may mean that the invasion ends before the players have depleted their second hand). This optional rule is highly recommended for the four-player game.

    Optional Rule: Origins 2008 Deck
    If you are playing with the deck designed for Origins 2008, which has an extra King—the Marcus King—that King is the Pirate Captain from Ceres in the asteroid belt.

    Design: Lester Smith
    Logo: K8′s Graphics
    Playtesters: Ralph Faraday, Jennifer Smith, Katheryn Smith

    Copyright © 2009 Lester Smith. All Rights Reserved.

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    Topics: Game Design | 3 Comments »

    3 Responses to “Invasion of the Saucer People! Game”

    1. Brad McDevitt Says:
      February 16th, 2009 at 11:55 am

      So this fleet of Alien Invaders, would they happen to be the Warriors Of Terran Conquest?

    2. Lester Says:
      February 16th, 2009 at 12:37 pm

      Hahahahaha! Thanks, Brad. Very clever.

      However, I’m just paying homage to my old alma maters. No ax to grind for anyone.

    3. Lester Smith Says:
      March 4th, 2011 at 1:20 am

      I’ve not been entirely satisfied with the Mercurial captain’s ability. Here’s something to try instead.

      “Once each game, the Mercurial captain can swap one or more crew members with one other Captain. Any face-down crew members in the swap are turned face up and can be used once again. Turn the King face down when this Mercurial power is used.”

      Let me know what you think.

    Comments