• Join Me Aboard . . .


    (Your patronage appreciated.)

  • Brief Bio

    Lester Smith is a 2-term past president of the WFOP, a 4-time Origins-winning game designer, and a former JavaScript teacher for the HWG. Recently retired from work as a Writer/Technologist in educational publishing, he now devotes himself to publishing poets, fiction, and games via Popcorn Press.

  • Undying Games

    Dark Conspiracy roleplaying game
    now by 3Hombres
    Dragon Dice game
    now by SFR Inc.
  • D13 RPG is coming!

  • D6xD6 RPG

    Role-play in your favorite authors' worlds!

  • Fencing Poker Deck

  • Other Card Games…

    Monster Con card game
    Invasion of the Saucer People card game
    Wolf Man's Curse card game
  • Suggested Reading

  • « | Home | »

    Sean D’Souza asks, “Do you know when to shut up?”

    By Lester | June 8, 2009

    When talking to people about writing, I often mention something the artist at my day job taught me years ago. Pointing to an illustration in progress—a cartoon of a sailor “walking the plank,” with sharks circling below him and a gang of pirates prodding him with swords from behind—the artist said, “This is the perfect point in the story, because it lets the viewer fill in what happens next.”

    That’s a lesson I try very hard to apply to poetry (among other things). Better to present readers with imagery or a situation and let them fill in the rest than tell them what they’re supposed to think. Even if they “get it wrong,” they’re more likely to appreciate the writing and come back for more.

    Today, I ran across pretty much the same lesson, though told somewhat differently, by—oddly enough—another cartoonist. His title: “Do You Know When to Shup Up?

    Topics: Announcements | No Comments »