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    “If you would be pungent, be brief, for it is with words as with sunbeams–the more they are condensed, the deeper they burn.”

    —Robert Southey (1774-1843)
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    Wolf-Man’s Curse

    Saturday, March 13th, 2010

    Wolf-Man’s Curse is a card game for 3 to 8 players using a standard poker deck. Each player takes the role of someone bitten by a werewolf, and who transforms into a bloodthirsty beast at each full moon. The goal of the game is to Avoid being killed by the angry mob of villagers (club [...]

    The Fright or Flight Instinct, Redux

    Wednesday, January 20th, 2010

    An old fan of the Dark Conspiracy roleplaying game recently asked if this adventure was still available somewhere. Thanks to the magic of the “Wayback Machine,” I was able to recover it. The nature of the adventure requires no stat blocks, which makes it easily adaptable to games besides Dark Conspiracy, if you like. The [...]

    Is this an improvement?

    Saturday, October 10th, 2009

    Yesterday, as part of the #haikuchallenge on Twitter, I wrote this piece: Red sun falls behind as I flee the black castle. Church in the distance. But I’m not entirely satisfied with that last line. The first two have such stark visual impact, and then the last just flatly states “church.” Originally I had been [...]

    Rules Update: MonsterCon! and Invasion of the Saucer People!

    Saturday, February 21st, 2009

    After further playtesting, the rules for MonsterCon! and Invasion of the Saucer People! have been tweaked. Here’s the skinny: In MonsterCon! The Vampire’s “Mesmeric Gaze” can no longer capture a trick, but opponents can no longer counter its use otherwise. For clarity’s sake, “Suspicion Points” have been renamed “Mob Points,” and “Stalking Points” are simply [...]

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