• Current Projects!

    The Pastime Machine
    An ongoging novel in sonnets roasting Wells, Dante, & more!

    Aquelarre
    I'm translating this dark classic Spanish game to English.

  • Suggested Reading

    Final Failure: Eyeball to Eyeball
    Zen of the Dead - cover

    Grim Series: poems
    edge of the pond
  • Dice Games…

    Available from SFR, Inc.
    Dragon Dice game

     

    Daemon Dice game
  • Brief Bio

    A 2-term past president of the WFOP, 4-time Origins-winning game designer, and former HWG JavaScript teacher, retired from educational publishing to produce poetry, fiction, & games via Popcorn Press.

  • Featured Products

    Role-play in your favorite novels with the D6xD6™ RPG!

    Sword fight with a specially illustrated poker deck!

  • Other Card Games …

    Monster Con card game
    Invasion of the Saucer People card game
    Wolf Man's Curse card game
  • Games

    A pair of old six-sided diceIn the fall of 1984, during a layoff from General Electric, I sold a “capsule review” to Space Gamer magazine. A month later they accepted my “Mind Duel” board game. Within a year, I was working full-time as a designer and editor for GDW, then TSR, with a bit of freelance for FASA, West End, and Flying Buffalo. While I now work days in educational publishing, the game-design bug continues to bite.
    Photo by sean_hicken

    Going Like Sixty

    Lester : January 31, 2016 7:18 am : Announcements, Commentary, Fiction, Game Design, Miscellany, Spanish

    The Sixties
    So I should be catching 40 winks. Which apparently is the old number for “a lot”: 40 days and 40 nights; 40 years in the desert; Ali Baba and the 40 thieves—though only 30 pieces of silver (Judas got cheated).

    Instead, I woke at about 40 minutes past one, and now again at about 6:40, recognizing that today I turn 60. My brain has been “going like 60” (which apparently is the new number for “a lot”) about what this new year holds—this new decade—a new age.

    Next door stands my new home, waiting power and water lines, and a bit of interior finish, and a storage unit full of stuff to be moved in.

    Upstairs my granddaughter sleeps, waiting for another day of love and attention, and of new words learned—and a future full of Spanish lessons from her grandpa (and maybe some Japanese, and French, and even some Czech exploration together, given that’s part of her own heritage).

    Yesterday, in preparation for a rare day off today, I marched through to the end of another chapter of translating Aquelarre. That project will take up much of this year; I’m loving it; and I’m looking forward to seeing what other doors it opens.

    I’m at a new point in my publishing career: self-publishing and freelance now. In part it’s a natural unfolding of publishing I’ve been doing for a decade as Popcorn Press. In part, it’s my family saying, “Go ahead and create full-time; you’ve earned the chance.” In part, it’s friends and fans making the D6xD6 RPG a growing success, and backing my novel in sonnets: The Pastime Machine. In part, it’s shifting from promoting poetry as former president of the Wisconsin Fellowship of Poets, and focusing more on promoting through publication.

    To be frank, my plate is overfull right now. Besides the sheer production work, I’ve some overdue emails to answer, and a few royalty payments to send, and tax season to prepare for, etc., etc.

    But today I’m taking off work. I’m celebrating with my family a measure of six decades lived: spanning from the first satellite launch, to satellite smartphone service. Some of those years have been tough. But overall they’ve been joyous. And I’m truly looking forward to the future.

    Cheers!

    —Les

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    No. Seriously. Read This.

    Lester : January 4, 2016 3:09 pm : Announcements, Fiction, Game Design, Review

    Reading over your shoulder

    One serendipitous benefit of creating the D6xD6 RPG has been sharing some truly great novels by other writers. Promoting them is a win-win-win situation:

    1. You, as reader, get pointed to great fiction (often free), vetted by a fairly picky guy with a long history in publishing.
    2. The authors get some extra exposure which, in a sea of new titles, can’t hurt.
    3. I get the enjoyment of sharing some of my favorite reads and playing in their worlds.

    Let me share six specific titles that are among my favorites. You owe it to yourself to read them now. (Thank me later.)

    The Ancient: In this kick-ass, action-packed story, seven Babylonian demons awaken in modern New Jersey. Mass destruction ensues. An eternally resurrected warrior known as “The Ancient” recruits a couple of unfortunate present-day sidekicks to help put down the seven. The author has a wry sense of humor, despite the dark tale.

    Angelfire: I don’t often reread a book (what with so many new things), but I’m currently rereading this one, and finding it utterly satisfying again. The author’s take on angels trapped here on earth, battling an endless hidden war against demon-possessed humans, with blades and elemental “bloodink” tattoos, is simply unique.

    Peter and the Vampires: In a completely different vein, this collection of four stories for fourth-graders has everything to satisfy an adult as well. This volume finds 10-year-old Peter moving to his crotchety grandfather’s house, where he and his mischievous new friend Dill first face dead men, then vampires, then a changeling, and then a swamp monster. Loads of fun!

    Wild-Born: The first in a “pentalogy” of stories about a secret war of psychic powers in modern times, this tale is sometimes tragic but always heroic, and deeply moving. It’s another on my “read it again” list (as well as being one of my favorite role-play settings).

    Stray: This is quite simply one of the best science-fiction tales I’ve ever encountered. Amazingly well conceived, this cross-dimension story is frankly like nothing else I’ve ever read, though I’d rank it with Andre Norton and C. J. Cherryh in terms of sci-fi vision.

    Graveyard Shift coverGraveyard Shift: Part of the “Lana Harvey, Reapers Inc.” series, this tale of a lowly reaper inadvertently caught up in intrigue and war for control of the afterlife—but who still finds time to go shopping—is an utter hoot. I binge read the entire series over the holidays and can’t wait for the next installment. (Watch for a D6xD6 RPG “World of Lana Harvey, Reapers Inc.” treatment relatively soon!)

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    A Simply Super Dice Game

    Lester : December 17, 2015 8:56 pm : Announcements, Game Design

    Today I took a big leap: I launched the SuperPower SmackDown! dice game on Kickstarter. It’s a daunting adventure with a high goal. I’m fervently hoping it will fly.

    The premise: What happens when two superpowered heroes meet for the first time? They fight, of course!

    Using Speed, Strength, Mind, Gear, and Mutant abilities, two or more players battle it out. It’s a quick-and-easy push-your-luck game, but with surprising depths of strategy possible.

    Note: “Superhero” is a registered trademark held jointly by Marvel and DC Comics. Hence my carefully worded text.

    That having been said, would you be my hero and help spread the word? That would be super!

    —Les

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