• Be Sonnetary!

    Why buy flowers that fade?
    A sonnet lasts forever!
  • Brief Bio

    Lester Smith is a 2-term past president of the WFOP, a 4-time Origins-winning game designer, and a former JavaScript teacher for the HWG. He works days as a Writer/Technologist for the educational publishing house Sebranek Inc, nights and weekends as president of Popcorn Press.

  • Meta

  • Halloween Project

    Submissions wanted for Popcorn Press's 6th annual Halloween celebration.

  • d6xd6 RPG

    Role-play in your favorite authors' worlds! Preorder discount 5%.

  • Fencing Poker Deck

  • Other Card Games…

    Monster Con card game
    Invasion of the Saucer People card game
    Wolf Man's Curse card game
  • Suggested Reading

  • Undying Games

    Dark Conspiracy roleplaying game
    now by 3Hombres
    Dragon Dice game
    now by SFR Inc.
  • Cons I’m Attending

  • Games

    A pair of old six-sided diceIn the fall of 1984, during a layoff from General Electric, I sold a “capsule review” to Space Gamer magazine. A month later they accepted my “Mind Duel” board game. Within a year, I was working full-time as a designer and editor for GDW, then TSR, with a bit of freelance for FASA, West End, and Flying Buffalo. While I now work days in educational publishing, the game-design bug continues to bite.
    Photo by sean_hicken

    Serendipity is the Kindly Grandma of Invention

    Lester Smith : July 14, 2014 7:50 am : Announcements, Game Design, Popcorn Press
    Smiling Grandma Fab Sunglasses White Hair
    Creative Commons photo by Steven Depolo on Flickr

    The story of how the d6•d6 CORE RPG project came to be is a series of happy accidents.

    In January of 1997, Archangel Entertainment contracted me to work with Steve Stone on a role-playing game based on his artwork. The result was Zero, an underground, telepathic dystopia ruled by an eternal, body-swapping queen.

    Happy accident #1 was a challenge at the time, by another Archangel game designer, Tony Lee, to design an RPG with as few attributes as possible. Tony suggested Body and Mind. I wanted to “one-down” that, and came up with a single attribute: Focus. The Zero role-playing game would be my first experiment with that mechanic. more »

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    CORE RPG “Character Sheet”

    Lester Smith : July 11, 2014 12:01 am : Announcements, Game Design, Popcorn Press
    CORE RPG "Character Sheet"
    Click for a larger view.

    A few weeks back, at a local bar, I introduced Doug Niles and Steve Sullivan to the CORE RPG rules, in preparation for their setting chapters.

    Trouble is, I forgot to bring my usual spiral-bound notebook, which I’ve been using for a year for character sheets. We had no paper, so I broke out a couple of Popcorn Press business cards, and they made their characters on the back.

    Which spawned the idea above!

    I’ll be taking these to conventions from this point forward, to give away at CORE RPG demos, along with the fanged smiley dice. So stop by, say hi, give the game a try, and score yourself a character “sheet” and a die.


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    Give BobCon a Gander!

    Lester Smith : July 10, 2014 1:29 am : Announcements, Game Design, Miscellany

    It’s looking pretty certain I’ll be attending BobCon this year! Check out their Kickstarter project, and consider pledging. Thanks!

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