The story of how the d6•d6 CORE RPG project came to be is a series of happy accidents.
In January of 1997, Archangel Entertainment contracted me to work with Steve Stone on a role-playing game based on his artwork. The result was Zero, an underground, telepathic dystopia ruled by an eternal, body-swapping queen.
Happy accident #1 was a challenge at the time, by another Archangel game designer, Tony Lee, to design an RPG with as few attributes as possible. Tony suggested Body and Mind. I wanted to “one-down” that, and came up with a single attribute: Focus. The Zero role-playing game would be my first experiment with that mechanic. more »