Photo by sean_hicken
Wolf-Man’s Curse is a card game for 3 to 8 players using a standard poker deck. Each player takes the role of someone bitten by a werewolf, and who transforms into a bloodthirsty beast at each full moon. The goal of the game is to
- Avoid being killed by the angry mob of villagers (club cards),
- Avoid being hanged by Scotland Yard (spade cards),
- Avoid killing innocents (heart cards), and
- Get rich in the meantime (diamond cards).
The winner is the wealthiest surviving wolf-man at game’s end.
Preparing to Play
- Separate the number cards from the face cards and jokers.
- Shuffle the number cards together.
- Shuffle the face cards and jokers together.
- Create a score sheet by writing “clubs,” “spades,” “hearts,” and “diamonds” (in that order) across the top of a piece of paper and listing the players’ names down the left side.
Game play is divided into “months” (each a hand of 5 number cards) with 3 full-moon “nights” (each the play of 1 card).
As you may have noticed, I’ve been in a game-design frenzy of late. My poetry writing and submission has taken a back seat to fleshing out the “Giveaways” category on this Web site, and I’ve been having so much fun with that, it seems I can’t stop. It also means I’ve been posting here less often, mulling over game mechanics instead. (And reading Breaking Dawn on my PDA; I hate to admit it, but the Twilight series has me addicted.)
Sometime in the next few days, however, you can expect Shaper Dice to be posted. It’s a two-player combat game between shape-shifting magicians. The basic mechanics are working very well. I just have to polish the various attacks and defenses, and check them all for balance. If you want to get prepared, go buy the following dice (all d6s): 2 black, 2 white, 2 red, 2 yellow, 2 blue, 2 orange, 2 green, and 2 purple. Each color represents a different animal form, and players share from that pool of dice, which also means you’re often half one creature and half another.
In space, everything’s in black and white.
It’s the year 2000, and mankind has spread from Earth, with thriving colonies on Mercury, Venus, and Mars. The Terran Service Rockets (TSR) carry passengers and cargo among these planets. Those same ships are commissioned as the space arm of the Guardian Defenders of Worlds (GDW) in case of external threat. So far, the only dangers have been from rogue asteroids. Today, however, long-range sensors detect a fleet of alien ships approaching, capturing or destroying everything in their path. Can you and your fellow captains defend the inner planets from the Invasion of the Saucer People!
Equipment Needed: One poker deck
What the Suits Mean
- Spades represent attacks on or defense of Earth.
- Hearts represent attacks on or defense of Venus.
- Clubs represent attacks on or defense of Mars.
- Diamonds represent attacks on or defense of Mercury.
Preparing to Play