From then forward, I worked exclusively in publishing, first for game companies, then in education, while continuing to write, study, and promote poetry. It’s my opinion that poetry used to belong to the people, until academics stole it. It’s high time to steal it back from them.
I’m startled to awake—at my gray age,
and listless from the labors of my years—
unsettled by a dream, in youthful tears
for an old love, the one who slipped away,
while she who sleeps beside me holds me here
in solace of the history we share.
Sleep deeply, Eve. I’ll marvel while I may
the grip of ardent passion I had feared
forgotten. And imagine (if I dare),
that somewhere, Lilith also lies awake.
A glassblower’s sun
Sky of glazed porcelain clouds
A crack of thunder
I had thought this sonnet lost! But I found it yesterday, while sorting through some old boxes of games and memorabilia, and I don’t think I’ve shared it publicly before.
I wrote it for Gary Gygax after having worked with him on the Dangerous Journeys role-playing game. Like countless hobby gamers, I was introduced to role-playing through Advanced Dungeons & Dragons, in my case the first edition.
While many people were involved in publishing AD&D, I think it’s safe to credit Gary as not just the author, but also the man who gave it flight. This was my way of saying thanks.
While just a child, I learned a magic spell
that let me gaze out through another’s eyes,
and in that manner walked beneath the skies
of worlds where heroes, maids, and monsters dwell.
I shared poor Crusoe’s fearful joy to tell
a print in sand. I marvelled at the size
of Gulliver in far-off ports. The cries
of Barsoom’s lord, as back to earth he fell,
I felt, and with him mourned the story’s end.
And then, as Samwise sailed into the West,
left me behind, I met a marvelous mage
whose grimoire taught a wondrous spell, to send
my mind in guises of its own to quest
in endless worlds—and never a last page.