How to Write Adventure Modules That Don’t Suck

Serious suggestion: Pledge a buck to How to Write Adventure Modules that Don’t Suck, and get a daily email with an added essay—each from a different author in the group. That alone is worth a dollar! James M. Ward has done a marvelous job of developing the book, and Joseph Goodman of Goodman Games always publishes a class act! At nearly ten times their funding level with about two weeks yet to go, they aren’t hurting for that extra buck, but as I said, it’s more than worth it to us gamers. I’m in the book, and I still pledged a buck for those daily updates! Cheers. —Les

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