
Of course, it helped that the Elder Signs all fell my way, with a couple gifted as unusual bonuses (instead of sending the team’s horses over a cliff near the end and leaving the team to starve, as usual).

Included are Harvey Walters, who changes terror glyphs to lore; Michael McGlen, who changes terror to peril; Wilson Richards, who changes the yellow glyph to whatever he wants; and Wendy Adams, who changes terror to whatever she wants.
Of the four, Wendy is the most versatile, but she’s a fragile little thing and she starts with only one token—a clue—compared to everyone else’s two tokens and more robust sanity and/or stamina.
On their first foray, the team spanked Yig so fast the ancient one barely had a chance to accumulate any doom at all. (The secret is, of course, to send the best team member for the specific mini adventure—Harvey to lore-heavy ones, for example.) I suspect this team will give team “I’ve Got Your Back” (see my previous post) a run for their money. After the repeated disappointments of team “Immunity Deal” this is a welcome change—very enjoyable!