Children of the Elder Sign – Update

Nyarlathotep in the guise of Nikola Tesla in Rotomago and Julien Noirel's comic-book adaptation of the prose poem "Nyarlathotep"

As you may recall, as part of Kickstarter’s “Witchstarter” promotion last October, I launched a role-playing game project titled Children of the Elder Sign.* It’s been a bucket-list idea for more years than I can remember, and this seemed a perfect motivation to tackle it at last.

The idea is basically “What if Hercules, et al., were offspring of Lovecraft’s pantheon instead of the Greek/Roman gods?”

Wilbur Whately is an example from Lovecraft’s fiction, of course. (See “The Dunwich Horror.”) And as the villain of the tale, he has a nefarious goal.

But what if he were recast as the protagonist? Better yet, what if his goal were merely to survive? What would it be like to be a half-monstrous character trying to hide in human society, similarly to My Favorite Martian, Resident Alien, etc.? Or ever on the run ala The Incredible Hulk, The Fugitive, or Poker Face?

(And how is it I just now noticed that Bill Bixby starred in two of those things?)

Further, what if instead of designing the setting for only one of my role-playing game lines, I did it for all four?

I’ve read all of Lovecraft’s fiction and poetry a couple of times over the years, so I set about first working on a D6xD6 setting chapter as a way to summarize it, with plans for full Bookmark No HP, d4ce, and D13 RPG versions by October 2026.

As I recall, there’s a bit in Samurai Cat where he finds the Necronomicon and starts reading it, and its curse won’t let him stop. Page after page he reads, with always another page to turn, until the book grows so heavy that it slips out of his grasp and breaks the spell. Writing the D6xD6 chapter has been something like that. The more I revisited the source material, the more I discovered I had forgotten, and I even stumbled upon public-domain stories in the mythos by 11 other authors concurrent with him or just after, and five preceding him.

I had hoped to finish that D6xD6 draft in February, then boil it down to Bookmark No HP RPG size. But come May, with the D6xD6 draft still growing, I decided that if I wanted to get something to my Kickstarter backers anytime soon, I’d better turn to the Bookmark No HP version first.

Fitting a setting within bookmark format is always a fascinating challenge! It’s like writing a formalist sonnet. Or a magic spell. There has to be something of real substance, but based upon dependable mechanics. Otherwise the sonnet, magic, or game just fizzles. And there are lots of “rules lite” games out there that fall limp, like trying to kick a field goal with a deflated football.

Yesterday, after two months of play-testing, revising, editing, and layout, I posted the print-and-play BNHP version to my backers. I’ll get it up on DriveThruRPG eventually, but if you’d like it on the cheap, along with hefty discounts on related stuff … *

*The Kickstarter is still accepting late pledges; here’s the link.

Celebrating Halloween with a new RPG project

This “Children of the Elder Sign” idea has been rattling around in my head for a few years.

The success of The King of Elfland’s Daughter bundle, and Kickstarter’s October “Witchstarter” promotion, inspired me to finally tackle the project, and to do it for all four Lester Smith Games role-playing systems.

The premise is simple. Imagine you’re a demigod like Hercules, except that your supernatural parent is one of the Lovecraftian deities, like Cthulhu or Nyarlathotep.

Cultists are hunting you as a sacrifice. Mythos investigators want to destroy you. Other beings of Lovecraft’s Yog-Sothothian Cycle view you as a threat. And you have to hide your nature from common folk, lest they panic and word gets out.

Still, you have some hideously divine power within you, just begging to be used.

You can see why I’m excited to be working  on this project! Happy Halloween!

Halloween 31+2=33 % Off Sale

Through the end of October, all Lester Smith Games horror RPG titles on DriveThruRPG are on sale for 1/3 off! Including all four best-selling core rules titles!

Here’s your chance to score something new to celebrate your Halloween on the cheap. Dare I say, “monstrously” so?

And here are direct links to the items on sale:

The D13 RPG Solo Play Bundle

Let me start by saying that I’ve long been a fan of Peter Rudin-Burgess of Parts Per Million.

I’ve used his Cut Up Solo titles—based on public domain novels—quite a bit, so far adventuring on Barsoom, in the Wild West, across galaxies, in mythic Aquilonia, and for film noir (that last, oddly enough, with the Karnacki the Ghost Finder tales). As one of the Parts Per Million Patreon backers, I own all 27 titles to this point (his entire 20+ year catalog of such things is wide open to his patrons). And my eye is particularly on next visiting Asgard, Alice’s Wonderland, nights of Arabian adventure, and Lovecraftian horrors.

(I recently asked him for a Prince of Elfland’s Daughter treatment, and because surprisingly that title isn’t yet public domain in the UK and EU, I’ll be publishing it for him very soon as a Lester Smith Games title. For which I’m also prepping a d4ce King of Elfland’s Daughter RPG.)

But Cut Up Solo isn’t all Peter does. He’s also created a line of solo oracles tuned especially to specific role-playing games, and I’m proud to say that one of those, the Empyrean Incarnation book, is devoted to the D13 RPG.

And he’s written quite a few “Easier …” books, some focused on GMing different genres, others advice about putting stories together and such, and one that I’ve found helpful for publishing: the Easier RPG Publishing book.

Peter and I have done a few joint bundle deals in the past: Cut Up Solo titles paired with one or another Bookmark HP RPG sourcebookmarks. I’m chuffed to report that today we’ve launched a bundle deal on DriveThruRPG with the D13 RPG and Empyrean Incarnations, as well as Scarier Horror Play!

The D13 RPG is, of course, my 20-years-in-the-making bucket list project to create a horror game that can not only accomodate any horror story (my goal with Dark Conspiracy), but can go beyond that, to do so without modifying the story to suit the game world. Even those of inescapable doom (a not uncommon theme in true horror). Its bit of meta background allows for a continued campaign of discovery even if protagonists die.

Systemwise, it’s based on a dice mechanic that ranges from 1-13, with my usual “One Roll to Rule Them All” sensibility, and a system for tenuously controlled paranormal abilies, based on a tarot deck (though  a poker deck can serve).

And it’s illustrated throughout with paintings by Lenka Šime?ková.

As bucket list projects go, the D13 RPG leaves me very happy. Being able to play it solo is a blessing.

My present character is a 13-year-old boy who discovered his nascent pyrokinetic abilities when his younger brother was bullied on a playground. A resulting confrontation with a police officer didn’t go well for the cop. Time to run!