#RPGaDAY2023 Day 8: Favorite Character

Some fantasy characters from the early 1980’s

At last! A fairly easy topic!

Back in the early 1980’s, when I worked in a factory, had few children, and the future was far distant, I actually had time to paint miniatures for my characters. (I’m not saying they were very good, but at the time they seemed so.)

Raedel Pinehaven

That guy in blue up front is the earliest I remember playing, a half-elf sorcerer thief, and the gal in purple just behind him, Mistress Goldleaf, was an elvish NPC, a full mage he developed a crush on. (The unpainted figure in black is a recent sculpt of him, a gift from my old friend and GDW colleague Steve Maggi.) Since that time, Raedel has shown up here and there as an example PC sheet in one of my own RPGs. Needless to say, I’m fond of him.

Twill

Originally the Pictish warrior just to the right of new Raedel, Twill went on to become a burglar, a second story man in various campaigns by various GMs, and sometimes in solo play since. He had a code of honor that basically cast himself as Robin Hood, though he was pretty much the only person on his “give to the poor” list. He once burned a merchant’s house down for having sent some bully boys to rough him up after one successful caper.

Petit Louis, Vampire

I no longer paint minis, so he isn’t in this lot, but per Dracula his image couldn’t be captured anyway. Let’s pretend he’s there but we just can’t see him.

Artist’s Conception of Petit Louis, Vampire

Louis is a bastard son of Louis 14, and was a courtly sycophant by necessity. He’s a small guy (hence “Petit” Louis), vampirized at age 17. And despite the new supernatural powers, he’s amused that feigning obsequiousness to the posh provides a convenient source of both blood and high fashion. Having only recently left the “court” of Donald Trump, Louis has been hanging out in Hollywood, grooming a starlet by whispering a word in the ears of a few movers and shakers. 

Currently he’s hiding out somewhere with his own little retinue*, recuperating from getting his ass kicked in a bathroom stall by a paparazzo dogging the starlet’s heels. (I had a series of really poor dice rolls, starting with failure to mesmerize.)

You can probably tell that this is my favorite character, originally statted out in the D6xD6 “Fear the Light” setting, now in the “Dracula’s Get!” setting for the Bookmark HP RPG. He’s shown up in a few TikTok videos a year ago, and will likely do so on YouTube Shorts soon.

* Retinue: Bethan Troise, Starlet, Lover; Aaron Burdex, “Techretary”; Danile Mclachlan, Driver; Dane Mclachlan Bodyguard, Danile’s brother

GM-Less Cthulhu et al

Cover images of Bookmark Cthulhu with Cut Up Solo Lovecraftian Dialogues and Cut Up Solo Case of Charles Dexter Ward You may have seen my mention of the “Cut Up Solo” oracle series by Parts Per Million. Each oracle is an automated spreadsheet of 5-word snippets from a public domain novel (such as Dracula) or series (John Carter of Mars, for example). It outputs a group of four 5-word snippets with each press of F9, and you browse the list to see what role-play scene it suggests to you.

It’s a great spur not only for solo play, but also GM-less group play. My old high school buddy Jim Cotton and I have adventured together on Mars, for example, and had great times with it. That was even the genesis of the mass battle rules on the Game Host’s Guidebookmark of the Bookmark HP RPG.

So you can imagine how happy I am to announce that PPM and I have launched a Cut Up Solo Lovecraft/Bookmark Cthulhu bundle on DriveThruRPG!

(A Dracula bundle is not far behind.)

No, Virginia . . .

“You can’t fool me. There ain’t no sanity clause!” Chico Marx

Bookmark Cthulhu is now live, just in time for the holidays! And in a break with RPG tradition, it has no sanity rules. What it does have is a system for steadily rising dread. That, and a way to rank Lovecraft’s classic monstrosities and create new ones of your own by using his most common adjectives.

Though madness is a common theme in Lovecraft’s tales, very few of his protagonists actually go mad. They suffer shock, they may feel themselves doomed, they may panic to the verge of madness, but they don’t end up in a sanitarium.

Instead, they suffer one of two maladies: loss, or dread.

In terms of loss, Lovecraft’s earliest tales take their protagonists to lands of dream, where some pass up a chance at happiness, and others find themselves unable to return. Many of his dream tales have no protagonist at all and simply relate a story of destruction. Dreamland tales are generally wistful narratives.

His later stories, however—what we think of as the Cthulhu mythos—occur in the waking world, where beings and forces more powerful and long-lived than humankind are discovered by a select few narrators. Narrators who tell of madmen and death, but who live to tell those tales. These are stories of existential dread.

The granddaddy of all Lovecraftian role-playing games is, of course, Call of Cthulhu. Its Sanity game mechanic is as legendary as it was innovative for the hobby. That steadily eroding Sanity attribute invokes a sense of peril that not infrequently results in death of players’ characters. The mechanic works so effectively, in fact, that most Lovecraftian RPGs since have mimicked it exactly.

But “customary” doesn’t mean “necessary.”

Bookmark Cthulhu replaces “eroding Sanity” with a “growing Dread” in every adventure. (Sort of like mental “hit points” compared to eroding abilities.) This feels truer to Lovecraft, and better suits the unusual mechanics of the Bookmark HP RPG itself. Which gives the sourcebookmark a legitimacy beyond simply mimicking what’s been done in games before.

Call me crazy, but I think it works. ¯\_(°°)_/¯

 

D13 RPG

Art from the D13 RPG

What is the D13 RPG?

Conceptually it’s a game for running truly horrific adventures in campaigns across time and space. Characters face the real threat of death or madness in individual adventures—unaware that they are also threads of existence for supernatural beings battling a greater darkness.

Mechanically it’s an easy attribute-and-skill based system—4 attributes, any sort of skill. Actions use 1d4+1d10 (read 0-9) for a number range of 1-13, with beneficial doubles at the low end. For adventures involving psychic abilities, a tarot deck (or a poker deck) depicts the uncertainty and danger of those powers. For combat actions and turn sequence, a Ouija board can be used.

Why a D13 RPG?

When I designed the Dark Conspiracy RPG in 1991, I envisioned a world into which any sort of horror tale could be adapted. But that setting’s framework also constrained the time, place, and even themes of those adventures. I’ve long wanted to do something more far-reaching.

Also, most horror RPGs either dial back the danger to let PCs survive from one adventure to the next, or make them part of a secret society, or abandon altogether the idea of campaigning so as to convey true horror.

The D13 RPG is a solution to all those problems. It lets GMs run truly horrific adventures that may maim, madden, or kill PCs—without killing the campaign.

Who Is the Artist?

Lenka Šimečková is an amazing young illustrator of the dark and bizarre, from the Czech Republic. I first became aware of her work while designing the D6xD6 RPG in 2014. She provided two character illos for that book, and I knew she’d be the perfect illustrator for D13 RPG.

More Game System Details?

You can learn more about the structure and mechanics in this #rpgnet Q&A transcript.

Character Sheets & Online Randomizers

Where to Buy

  • I have a few signed D13 RPG Limited Edition books remaining from the Kickstarter. Printed by Jostens, these are Smythe-sewn with custom end papers and vibrant color throughout.
  • Standard hardbound D13 RPG books are available on my webpage at Lulu.com.
  • The D13 RPG PDF version is available exclusively on DriveThruRPG.com.