GM-Less Cthulhu et al

Cover images of Bookmark Cthulhu with Cut Up Solo Lovecraftian Dialogues and Cut Up Solo Case of Charles Dexter Ward You may have seen my mention of the “Cut Up Solo” oracle series by Parts Per Million. Each oracle is an automated spreadsheet of 5-word snippets from a public domain novel (such as Dracula) or series (John Carter of Mars, for example). It outputs a group of four 5-word snippets with each press of F9, and you browse the list to see what role-play scene it suggests to you.

It’s a great spur not only for solo play, but also GM-less group play. My old high school buddy Jim Cotton and I have adventured together on Mars, for example, and had great times with it. That was even the genesis of the mass battle rules on the Game Host’s Guidebookmark of the Bookmark HP RPG.

So you can imagine how happy I am to announce that PPM and I have launched a Cut Up Solo Lovecraft/Bookmark Cthulhu bundle on DriveThruRPG!

(A Dracula bundle is not far behind.)

No, Virginia . . .

“You can’t fool me. There ain’t no sanity clause!” Chico Marx

Bookmark Cthulhu is now live, just in time for the holidays! And in a break with RPG tradition, it has no sanity rules. What it does have is a system for steadily rising dread. That, and a way to rank Lovecraft’s classic monstrosities and create new ones of your own by using his most common adjectives.

Though madness is a common theme in Lovecraft’s tales, very few of his protagonists actually go mad. They suffer shock, they may feel themselves doomed, they may panic to the verge of madness, but they don’t end up in a sanitarium.

Instead, they suffer one of two maladies: loss, or dread.

In terms of loss, Lovecraft’s earliest tales take their protagonists to lands of dream, where some pass up a chance at happiness, and others find themselves unable to return. Many of his dream tales have no protagonist at all and simply relate a story of destruction. Dreamland tales are generally wistful narratives.

His later stories, however—what we think of as the Cthulhu mythos—occur in the waking world, where beings and forces more powerful and long-lived than humankind are discovered by a select few narrators. Narrators who tell of madmen and death, but who live to tell those tales. These are stories of existential dread.

The granddaddy of all Lovecraftian role-playing games is, of course, Call of Cthulhu. Its Sanity game mechanic is as legendary as it was innovative for the hobby. That steadily eroding Sanity attribute invokes a sense of peril that not infrequently results in death of players’ characters. The mechanic works so effectively, in fact, that most Lovecraftian RPGs since have mimicked it exactly.

But “customary” doesn’t mean “necessary.”

Bookmark Cthulhu replaces “eroding Sanity” with a “growing Dread” in every adventure. (Sort of like mental “hit points” compared to eroding abilities.) This feels truer to Lovecraft, and better suits the unusual mechanics of the Bookmark HP RPG itself. Which gives the sourcebookmark a legitimacy beyond simply mimicking what’s been done in games before.

Call me crazy, but I think it works. ¯\_(°°)_/¯

 

The World Is Your Bookmark

“The world is your bookmark,” Joel Brooks

I’ve no idea what Brooks meant by that statement, but it makes a decent lead-in for this post. And if you’ll allow me to paraphrase, “A bookmark can be a world.” At least in tabletop role-playing game terms.

About a year ago, on a whim, I did a weekend thought experiment in role-playing rules to track damage without the typical “Hit Points.” As of today, the Bookmark HP RPG core rules bookmark has reached Electrum Best Seller status on DriveThruRPG, and the Player’s Handbookmark is now a Silver Best Seller! Four other titles in the line are currently Copper Best Sellers (Bookmark Cyberpunk, Bookmark Supers!, Dracula’s Get, and the Game Host’s Guidebookmark), and several newer bookmark titles are well on their way.

Having worked full-time in a hobby dominated by Dungeons & Dragons, I realize that these bookmark sales are Lilliputian.

But if you browse the thousands of publishers on DriveThruRPG, with hundreds of thousands of products, and note that less than 14% reach Copper status, less than 15% more reach Silver, and barely 7% reach Electrum status, you’ll understand that for this retired, self-promoting, self publishing designer, doing everything alone, it is something of an accomplishment. Add in several other best-selling games outside the bookmark line, from Copper to Gold, with some very flattering reviews, and I still wake up each morning encouraged to create.

And you’ll understand just how much your moral support means to me.

So, thanks! I much appreciate it.

Now I gotta get back to work.

A boxer, an explorer, and a librarian walk into a barn . . .

Click for original (color) illo by Ken E.

Though my original Halloween plans got cancelled, a few Facebook friends joined me in an impromptu Lovecraftian adventure, and it was a hoot. Attending were my old high school buddy Jim Cotton, Barcelonan friend Abraham Limpo Martinez, and veteran role-player Jae Walker.

It was GM-less play using an online GameMaster’s Apprentice simulator as oracle. Game system was my Bookmark HP RPG, with upcoming Bookmark Cthulhu rules. Our video chat was via Facebook Messenger. I’ll mention dice only because Jae used a gorgeous set of Cthulhu-themed ones, Abraham used the Google dice app (as did I for our foes), and I used a CoinSides spinner. (They have a Cthulhu CoinSides Kickstarter underway!)

Our characters—Jim’s librarian, Abe’s ex-boxer, Jae’s archaeologist/explorer, and my petite young counselor—caught wind of plans for a cultic ceremony in a remote barn, snuck in, and while one of us toppled hay bales from the loft, two rousted cows, and the last leapt in to disrupt the ceremony.

That’s when, unexpectedly, a group of occult scientists showed up with arcane rifles blazing.

The ensuing melee of scientists, cultists, and cows was, well, “insane” comes to mind. Jim, Jae, and Abe rolled exceptionally well, their characters benefiting from the experience. I rolled so poorly that my counselor did pretty much nothing but suffer: smacked her head entering the barn, got her foot stepped on by a cow, got pinned between two others, and took a couple of punches.

Jim joked that his legendarily bad luck with dice had transferred to me. As fate would have it, the moment my battered young lady hid behind Jae’s adventurer and I quit rolling, Jim’s next roll was snake eyes, his worst possible result, on d8’s! Jim’s legendary bad dice rolls had come home.

Thanks for a Happy Halloween, gang!