I don’t usually get this excited about an item in the mail, but in this case I’ll make an exception.
Back in the previous century, around 1983 to ’84, I came across an even-then obscure RPG titled High Fantasy. It took a decidedly different approach to fantasy role-play, with no “hit points,” injury instead deteriorating your character’s skill percentile scores. Its character types had a distinctly different feel than D&D or TFT. And its solo adventures were perhaps the best I’ve ever seen before or since.
I bought every supplement available—or so I thought.
Last year I stumbled across mention of another book—Goldchester—and went looking for a copy. The only one I could find was on eBay for about $300, not a price I could justify, though sorely tempted.
Then last week I found a copy on Etsy for $50. It seemed worth it for the nostalgia factor alone.
Today, as you can see, it arrived! And I’m transported back to 1983, starting what would be a 2-year campaign in the Free City of Carse (Midkemia Press).
It’s not just a book. It’s memories.
Over the course of the past year, I’ve had many, many requests for further combat rules for the game:
- “What happens when a group gangs up on someone?”
- “What about ranged combat?”
- “When’s a fighter dead?”
- “Can I run away?” and such.
- Today, Kickstarter approved a “Make 100” project for a Battle Bookmark to answer those questions and more. I’d appreciate your passing the word, if you would.
Click the Kickstarter image to the right for more info. Thanks!
These #charactercreationchallenge memories have been popping up on my Facebook timeline this month. And today I suddenly remembered that posting them was a slow, painful climb back from three months of depression so severe that for the first time in my career I couldn’t write at all.
That seems like forever ago. So much has been published since.
The Character Creation Challenge posts that January three years ago led to a Zine Quest project in February that year for D6xD6 Dungeons, followed since by the Bauner Coast campaign setting, several new D6xD6 6-pagers, an anthology of D13 adventures, and 11 Bookmark No HP RPG titles. Along with some YouTube solo play videos and quite a few in-depth blog posts on social subjects.
Next month’s Zine Quest will be a D6xD6 2e. This month I may yet get a Make 100 KS project for a Battle Bookmark in progress. While I continue to chip away at a 21-card adventure deck for the bookmark product line, promised to last year’s Make 100 backers. There’s also a D6xD6 Dungeons Solo book already written that just needs a developmental pass.
So, three months in the abyss, a painful climb out, and three years of productivity since. Three years filled with fun with other gamers and overall joy.
Clinical anxiety and depression will always dog my heels; that’s just the nature of brain chemistry. But the old dog is learning new tricks of self-awareness ala Thomas Covenant, together with balancing some new meds.
And practicing my craft. Writers write. Game designers design. Those things are my connection to the world, and I’m grateful for every single one of you reading these words. For every person who has encouraged that work in whatever way.
Thank you for three years of hope. I wish you the very same, now and in the future.